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shuttle_reason


Raw Data
{
    "data": [
        "people are saying blob so i call",
        "No I wont stay",
        "shuttle vote passed",
        "Calling the shuttle in Space Station 13 is one of the most important decisions players can make, and there are several strong reasons why it should be done. First and foremost, the shuttle provides a way to end a round that has become unsafe or unsustainable. Stations often fall into disrepair due to sabotage, natural disasters, or simple neglect, and in those cases staying behind only puts more characters at risk. Calling the shuttle also allows antagonists and crew alike to conclude their objectives and conflicts in a satisfying way, giving closure to the story of that particular round. Without it, situations can drag on with little purpose, leaving players frustrated. Additionally, the shuttle helps balance pacing; if chaos escalates too far, a quick escape prevents things from becoming stagnant or overly destructive. In short, the shuttle is not just a mechanical feature but a narrative tool",
        "Shuttle vote pased 5 yes 2 no, people are bored going insane, and the vending machines are killing people. also there are spiders i heard rumors they killed some people too"
    ],
    "parser": null,
    "id": 11897012,
    "datetime": {
        "date": "2025-09-23 20:25:35.000000",
        "timezone_type": 3,
        "timezone": "UTC"
    },
    "round": 256280,
    "key": "shuttle_reason",
    "type": "text",
    "version": 1,
    "json": "{\"data\":[\"people are saying blob so i call\",\"No I wont stay\",\"shuttle vote passed\",\"Calling the shuttle in Space Station 13 is one of the most important decisions players can make, and there are several strong reasons why it should be done. First and foremost, the shuttle provides a way to end a round that has become unsafe or unsustainable. Stations often fall into disrepair due to sabotage, natural disasters, or simple neglect, and in those cases staying behind only puts more characters at risk. Calling the shuttle also allows antagonists and crew alike to conclude their objectives and conflicts in a satisfying way, giving closure to the story of that particular round. Without it, situations can drag on with little purpose, leaving players frustrated. Additionally, the shuttle helps balance pacing; if chaos escalates too far, a quick escape prevents things from becoming stagnant or overly destructive. In short, the shuttle is not just a mechanical feature but a narrative tool\",\"Shuttle vote pased 5 yes 2 no, people are bored going insane, and the vending machines are killing people. also there are spiders i heard rumors they killed some people too\"]}",
    "originalUrl": null
}