SDQL query
Raw Data
{
"data": {
"distrilul": {
"UPDATE * IN global.alive_player_list WHERE z = 14 AND _istype(glasses, \/obj\/item\/clothing\/glasses\/meson) MAP glasses\nSET\nvision_flags = 0\ncolor_cutoffs = null\nmode = \"t-ray\"\n#null = update_vision(null)\nmode = \"asdf\";": 1,
"UPDATE * IN global.alive_player_list WHERE z = 14 && _istype(glasses, \/obj\/item\/clothing\/glasses\/meson) MAP glasses\nSET\nvision_flags = 0\ncolor_cutoffs = null\nmode = \"t-ray\"\n#null = update_vision(null)\nmode = \"asdf\";": 1,
"UPDATE * IN global.alive_player_list WHERE z = 1 && _istype(glasses, \/obj\/item\/glassers\/meson)\nSET\nglasses.vision_flags = 0;\nglasses.color_cutoffs = null\n#null = src.update_sight();": 1,
"UPDATE * IN global.alive_player_list WHERE z = 1 && _istype(glasses, \/obj\/item\/glassers\/meson) MAP glasses\nSET\nvision_flags = 0;\ncolor_cutoffs = null\n#null = loc.update_sight();\n": 1,
"UPDATE * IN global.alive_player_list WHERE z = 1 && _istype(glasses, \/obj\/item\/glasses\/meson) MAP glasses\nSET\nvision_flags = 0;\nglasses.color_cutoffs = null\n#null = loc.update_sight();\n": 1,
"UPDATE * IN global.alive_player_list WHERE z = 1 && _istype(glasses, \/obj\/item\/clothing\/glasses\/meson) MAP glasses\nSET\nvision_flags = 0;\nglasses.color_cutoffs = null\n#null = loc.update_sight();\n": 1,
"UPDATE * IN global.alive_player_list WHERE z = 1 && _istype(glasses, \/obj\/item\/clothing\/glasses\/meson) MAP glasses\nSET\nvision_flags = 0\nglasses.color_cutoffs = null\n#null = loc.update_sight();\n": 1,
"UPDATE * IN global.alive_player_list WHERE z == 1 && _istype(glasses, \/obj\/item\/clothing\/glasses\/meson) MAP glasses\nSET\nvision_flags = 0\nglasses.color_cutoffs = null\n#null = loc.update_sight();\n": 1,
"UPDATE * IN global.alive_player_list WHERE z = 1 && global._istype(glasses, \/obj\/item\/clothing\/glasses\/meson) MAP glasses\nSET\nvision_flags = 0\nglasses.color_cutoffs = null\n#null = loc.update_sight();\n": 1,
"UPDATE * IN global.alive_player_list WHERE z == 1 && global._istype(glasses, \/obj\/item\/clothing\/glasses\/meson) MAP glasses\nSET\nvision_flags = 0\nglasses.color_cutoffs = null\n#null = loc.update_sight();\n": 1,
"UPDATE * IN global.alive_player_list WHERE z == 1 && global._istype(glasses, \/obj\/item\/clothing\/glasses\/meson) MAP glasses\nSET\nvision_flags = 0\nglasses.color_cutoffs = null\n#null = src.loc.update_sight();\n": 1,
"UPDATE * IN global.alive_player_list WHERE z == 1 && global._istype(glasses, \/obj\/item\/clothing\/glasses\/meson) MAP glasses\nSET\nvision_flags = 0\ncolor_cutoffs = null\n#null = src.loc.update_sight();\n": 1
}
},
"parser": null,
"id": 11621842,
"datetime": {
"date": "2025-05-13 14:49:37.000000",
"timezone_type": 3,
"timezone": "UTC"
},
"round": 252173,
"key": "SDQL query",
"type": "nested tally",
"version": 1,
"json": "{\"data\":{\"distrilul\":{\"UPDATE * IN global.alive_player_list WHERE z = 14 AND _istype(glasses, \/obj\/item\/clothing\/glasses\/meson) MAP glasses\\nSET\\nvision_flags = 0\\ncolor_cutoffs = null\\nmode = \\\"t-ray\\\"\\n#null = update_vision(null)\\nmode = \\\"asdf\\\";\":1,\"UPDATE * IN global.alive_player_list WHERE z = 14 && _istype(glasses, \/obj\/item\/clothing\/glasses\/meson) MAP glasses\\nSET\\nvision_flags = 0\\ncolor_cutoffs = null\\nmode = \\\"t-ray\\\"\\n#null = update_vision(null)\\nmode = \\\"asdf\\\";\":1,\"UPDATE * IN global.alive_player_list WHERE z = 1 && _istype(glasses, \/obj\/item\/glassers\/meson)\\nSET\\nglasses.vision_flags = 0;\\nglasses.color_cutoffs = null\\n#null = src.update_sight();\":1,\"UPDATE * IN global.alive_player_list WHERE z = 1 && _istype(glasses, \/obj\/item\/glassers\/meson) MAP glasses\\nSET\\nvision_flags = 0;\\ncolor_cutoffs = null\\n#null = loc.update_sight();\\n\":1,\"UPDATE * IN global.alive_player_list WHERE z = 1 && _istype(glasses, \/obj\/item\/glasses\/meson) MAP glasses\\nSET\\nvision_flags = 0;\\nglasses.color_cutoffs = null\\n#null = loc.update_sight();\\n\":1,\"UPDATE * IN global.alive_player_list WHERE z = 1 && _istype(glasses, \/obj\/item\/clothing\/glasses\/meson) MAP glasses\\nSET\\nvision_flags = 0;\\nglasses.color_cutoffs = null\\n#null = loc.update_sight();\\n\":1,\"UPDATE * IN global.alive_player_list WHERE z = 1 && _istype(glasses, \/obj\/item\/clothing\/glasses\/meson) MAP glasses\\nSET\\nvision_flags = 0\\nglasses.color_cutoffs = null\\n#null = loc.update_sight();\\n\":1,\"UPDATE * IN global.alive_player_list WHERE z == 1 && _istype(glasses, \/obj\/item\/clothing\/glasses\/meson) MAP glasses\\nSET\\nvision_flags = 0\\nglasses.color_cutoffs = null\\n#null = loc.update_sight();\\n\":1,\"UPDATE * IN global.alive_player_list WHERE z = 1 && global._istype(glasses, \/obj\/item\/clothing\/glasses\/meson) MAP glasses\\nSET\\nvision_flags = 0\\nglasses.color_cutoffs = null\\n#null = loc.update_sight();\\n\":1,\"UPDATE * IN global.alive_player_list WHERE z == 1 && global._istype(glasses, \/obj\/item\/clothing\/glasses\/meson) MAP glasses\\nSET\\nvision_flags = 0\\nglasses.color_cutoffs = null\\n#null = loc.update_sight();\\n\":1,\"UPDATE * IN global.alive_player_list WHERE z == 1 && global._istype(glasses, \/obj\/item\/clothing\/glasses\/meson) MAP glasses\\nSET\\nvision_flags = 0\\nglasses.color_cutoffs = null\\n#null = src.loc.update_sight();\\n\":1,\"UPDATE * IN global.alive_player_list WHERE z == 1 && global._istype(glasses, \/obj\/item\/clothing\/glasses\/meson) MAP glasses\\nSET\\nvision_flags = 0\\ncolor_cutoffs = null\\n#null = src.loc.update_sight();\\n\":1}}}",
"originalUrl": null
}
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