testmerged_prs
Raw Data
{
"data": {
"1": {
"number": "82656",
"commit": "88733cdc0fcd5f347350a6a6375c3df12b8d86ef",
"title": "Alt click refactor",
"author": "jlsnow301"
},
"2": {
"number": "82640",
"commit": "c39d822029a98881f2fc3cb0fcae962e56ed2902",
"title": "Reworks targeting behavior to fall back onto proximity monitors. Refactors ai cooldowns a bit",
"author": "LemonInTheDark"
},
"3": {
"number": "82686",
"commit": "ec21f6454b04197755831837535ca08235dc3409",
"title": "Makes the AI Controller subsystem use spatial grid instead of looping clients",
"author": "Iamgoofball"
},
"4": {
"number": "82656",
"commit": "88733cdc0fcd5f347350a6a6375c3df12b8d86ef",
"title": "Alt click refactor",
"author": "jlsnow301"
},
"5": {
"number": "82640",
"commit": "c39d822029a98881f2fc3cb0fcae962e56ed2902",
"title": "Reworks targeting behavior to fall back onto proximity monitors. Refactors ai cooldowns a bit",
"author": "LemonInTheDark"
},
"6": {
"number": "82686",
"commit": "ec21f6454b04197755831837535ca08235dc3409",
"title": "Makes the AI Controller subsystem use spatial grid instead of looping clients",
"author": "Iamgoofball"
}
},
"parser": null,
"id": 9725742,
"datetime": {
"date": "2024-04-16 12:02:26.000000",
"timezone_type": 3,
"timezone": "UTC"
},
"round": 227308,
"key": "testmerged_prs",
"type": "associative",
"version": 2,
"json": "{\"data\":{\"1\":{\"number\":\"82656\",\"commit\":\"88733cdc0fcd5f347350a6a6375c3df12b8d86ef\",\"title\":\"Alt click refactor\",\"author\":\"jlsnow301\"},\"2\":{\"number\":\"82640\",\"commit\":\"c39d822029a98881f2fc3cb0fcae962e56ed2902\",\"title\":\"Reworks targeting behavior to fall back onto proximity monitors. Refactors ai cooldowns a bit\",\"author\":\"LemonInTheDark\"},\"3\":{\"number\":\"82686\",\"commit\":\"ec21f6454b04197755831837535ca08235dc3409\",\"title\":\"Makes the AI Controller subsystem use spatial grid instead of looping clients\",\"author\":\"Iamgoofball\"},\"4\":{\"number\":\"82656\",\"commit\":\"88733cdc0fcd5f347350a6a6375c3df12b8d86ef\",\"title\":\"Alt click refactor\",\"author\":\"jlsnow301\"},\"5\":{\"number\":\"82640\",\"commit\":\"c39d822029a98881f2fc3cb0fcae962e56ed2902\",\"title\":\"Reworks targeting behavior to fall back onto proximity monitors. Refactors ai cooldowns a bit\",\"author\":\"LemonInTheDark\"},\"6\":{\"number\":\"82686\",\"commit\":\"ec21f6454b04197755831837535ca08235dc3409\",\"title\":\"Makes the AI Controller subsystem use spatial grid instead of looping clients\",\"author\":\"Iamgoofball\"}}}",
"originalUrl": null
}
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