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227294 227296

testmerged_prs


Raw Data
{
    "data": {
        "1": {
            "number": "82656",
            "commit": "eb2d0b4be6ba4fea29f74160f92caa2f721d517b",
            "title": "Alt click refactor",
            "author": "jlsnow301"
        },
        "2": {
            "number": "82640",
            "commit": "c39d822029a98881f2fc3cb0fcae962e56ed2902",
            "title": "Reworks targeting behavior to fall back onto proximity monitors. Refactors ai cooldowns a bit",
            "author": "LemonInTheDark"
        },
        "3": {
            "number": "82686",
            "commit": "ec21f6454b04197755831837535ca08235dc3409",
            "title": "Makes the AI Controller subsystem use spatial grid instead of looping clients",
            "author": "Iamgoofball"
        },
        "4": {
            "number": "82656",
            "commit": "eb2d0b4be6ba4fea29f74160f92caa2f721d517b",
            "title": "Alt click refactor",
            "author": "jlsnow301"
        },
        "5": {
            "number": "82640",
            "commit": "c39d822029a98881f2fc3cb0fcae962e56ed2902",
            "title": "Reworks targeting behavior to fall back onto proximity monitors. Refactors ai cooldowns a bit",
            "author": "LemonInTheDark"
        },
        "6": {
            "number": "82686",
            "commit": "ec21f6454b04197755831837535ca08235dc3409",
            "title": "Makes the AI Controller subsystem use spatial grid instead of looping clients",
            "author": "Iamgoofball"
        }
    },
    "parser": null,
    "id": 9724994,
    "datetime": {
        "date": "2024-04-16 05:54:02.000000",
        "timezone_type": 3,
        "timezone": "UTC"
    },
    "round": 227295,
    "key": "testmerged_prs",
    "type": "associative",
    "version": 2,
    "json": "{\"data\":{\"1\":{\"number\":\"82656\",\"commit\":\"eb2d0b4be6ba4fea29f74160f92caa2f721d517b\",\"title\":\"Alt click refactor\",\"author\":\"jlsnow301\"},\"2\":{\"number\":\"82640\",\"commit\":\"c39d822029a98881f2fc3cb0fcae962e56ed2902\",\"title\":\"Reworks targeting behavior to fall back onto proximity monitors. Refactors ai cooldowns a bit\",\"author\":\"LemonInTheDark\"},\"3\":{\"number\":\"82686\",\"commit\":\"ec21f6454b04197755831837535ca08235dc3409\",\"title\":\"Makes the AI Controller subsystem use spatial grid instead of looping clients\",\"author\":\"Iamgoofball\"},\"4\":{\"number\":\"82656\",\"commit\":\"eb2d0b4be6ba4fea29f74160f92caa2f721d517b\",\"title\":\"Alt click refactor\",\"author\":\"jlsnow301\"},\"5\":{\"number\":\"82640\",\"commit\":\"c39d822029a98881f2fc3cb0fcae962e56ed2902\",\"title\":\"Reworks targeting behavior to fall back onto proximity monitors. Refactors ai cooldowns a bit\",\"author\":\"LemonInTheDark\"},\"6\":{\"number\":\"82686\",\"commit\":\"ec21f6454b04197755831837535ca08235dc3409\",\"title\":\"Makes the AI Controller subsystem use spatial grid instead of looping clients\",\"author\":\"Iamgoofball\"}}}",
    "originalUrl": null
}