Poll #397
What do you think could improve with the current version of heretic?
revert to old heretic or removal
I don't know. Give medical better ways to deal with corrupted organs after extraction?
More side knowledges that let you do stuff like curses.
More goals to pursue other than the list of targets to murder
I imagine sort of like "profaned areas" that the heretic could do a ritual at and defile the area.
Maybe more ways for the chaplain to get involved other than having the "anti heretic stick"
The difference in terms of knowledge gain from influence draining with a codex vs not is incredibly large and will easily cripple heretics who don't know better. Maybe making them give 2 baseline vs 3 with a codex while increasing the costs of most knowledges and gains from sacrifices/time passing could make for a good result?
Let me pet the Stargazer like a dog.
Slightly louder/more distinct sound effects for the previously lesser used heretic path powers might be nice. Stuff like moon's spells, the weirder flesh summons, things like that. The only real issue I've run into is actually recognizing that some effects are from a heretic
make side knowledge shop show(but not available) all tiers instantly, and show requirements to unlock these tiers so you don't have to remember "aha, ashen passage is tier 5 so i need to research last tier spell to unlock it"
More paths!
Okay serious answer: the whole heavy handed sec/ascension dichotomy has really turned heretics into one man armies. I LIKE solo antags being way stronger than nonsec(buff traitor and also sec MORE), but you can't combine it with heretic's 1000 faces. If someone is both highly mobile and super magic stronk then I should be able to atleast ballpark what their weakness/abilities are.
Lunatics need to be given a temporary antag datum to explain what they need to do instead of a status effect. Ashmen need to be harder to make or to lose the ascended ash ability they have. Void conduit needs to be removed because it can shut down fights completely just by existing and there absolutely needs to be a means of containing a heretic better than what already exists, Heretic wasn't removed from MRP for being overpowered, Heretic was removed because they fundamentally don't fit into rpr6 because they're as dangerous as a changeling but security are expected to try and contain them first
More clarity and reminders before you take a research on where you could get materials for said research. Something like a button you could press for heretic specific info. "Poppies you can get in places like the chapel, ask botany to grow some, or grow some yourself in the garden." Ultimately the thing that makes heretic uncomfortable is a lack of familiarity with how to do things.
Make their organs or items worth more if sold in cargo, increase the cooldowns on their abilities, make them get minor brain damage as they get more powerful (acting weird / crazy / wild-eye'd) to signal to folks paying attention that something is up. As is stands right now I don't think security ever prioritizes hunting heretics if there's any other antag around and I've always felt that such alliances were lame. I think heretics should lose part of themselves as they become this apex monster of Mansus.
One of the set goals of the PR seemed to be to address the fact Sec is obligated to RR heretics at any given chance. While this was helped by nerfing blade break, the underlying problem still exists that Sec has no way to meaningfully neuter heretics. I believe something like a researchable anti-heretic-magic implant Sec can print would alleviate this really well
Lower the range and HP of void portal; nerf ash spirit healing; remove syringe protection from heretic armor, and significantly overhaul moon armor(make it so that you actually take damage) since its currently busted.
i dont like the lock heretic's bag steal, but otherwise i dont have issue with them
Encourage not just murdering targets. Maybe alternate objectives to ascend
I think we should just remove it, to be frank. Nothing else to say.
bring back old tic
let me play more
hats
lunar parade nerf
We need more co-operative paths like flesh. Right now i dont see much flesh user. Would be cool if people were using ghosts
remove heretic please
make it easier and rebalance
i dont even know how to play heretic because it doesnt explain anything and you die and lose your once in a blue moon antag roll. Please add more in game documentation or make it less complex. thanks dad
Less summons or weaker summons for non-summon oriented paths
I think that the hardest part of being a heretic has always been the randomly assigned sacrifice targets, and how occasionally multiple heads of staff would be required - significantly increasing the difficulty for new and unrobust players unfamiliar with heretic tactics (like myself).
Uhh, not a clue
Delete it I guess