Hello! Only administrators may log into Statbus at this time. We apologize for the inconvenience.

Poll #387

[Terry] Dynamic Changes

What is your opinion of Terry Dynamic since April 25th (a little over two weeks). You may give freeform feedback here however please keep it about the general state of dynamic over many rounds rather than individual rounds.

Created 2025-05-12 20:09:45
Starts 2025-05-12 20:09:45
Ends 2025-05-19 20:09:45
Poll Type Text Reply
Votes Cast 29
Someone replied at 2025-05-12 21:13:45:

Terry is chaos. Zero complaints.

Someone replied at 2025-05-13 00:22:25:

whats terry dynamic?? if it makes the game laggier
I hate it because Im asian and its insanely laggy
here. No singapore server unfortunately

Someone replied at 2025-05-13 13:05:20:

too. much. ANTAGS

Someone replied at 2025-05-13 13:21:51:

Yellow star became a staple of greenshifts, Overall, not enough threat, rounds are quite boring. With sometimes rounds being 15 threat with 2 tots that die to sec in first twenty minutes and after that we just have long boring round without any threats, or they happen Like after hour has already passed, which is meh, people just don't have that much of attention span. But when it's red star, or black orbit, we get enough chaos, BUT! Important, statistically 8/10 rounds are yellow star, I don't know why blue and orange star was taken out in the first place, but yellow is just not it buddy.

Someone replied at 2025-05-13 13:21:52:

Yellow star became a staple of greenshifts, Overall, not enough threat, rounds are quite boring. With sometimes rounds being 15 threat with 2 tots that die to sec in first twenty minutes and after that we just have long boring round without any threats, or they happen Like after hour has already passed, which is meh, people just don't have that much of attention span. But when it's red star, or black orbit, we get enough chaos, BUT! Important, statistically 8/10 rounds are yellow star, I don't know why blue and orange star was taken out in the first place, but yellow is just not it buddy.

Someone replied at 2025-05-13 16:48:15:

yellow star every shift awesome!!

Someone replied at 2025-05-13 16:48:16:

yellow star every shift awesome!!

Someone replied at 2025-05-14 16:43:36:

Rounds used to be calm and antags used to be beatable sometimes, while still being a threat obviously. Now it seems the security/antag imbalance is so strong, the antags overrun the station within 30 minutes every single round

Someone replied at 2025-05-14 17:52:59:

need to increase more

Someone replied at 2025-05-15 03:36:33:

I have quite literally noticed no change whatsoever, but would vastly prefer more chaos/threat.

Someone replied at 2025-05-16 18:44:11:

good

Someone replied at 2025-05-16 18:45:10:

its so peak,,,

Someone replied at 2025-05-16 21:22:09:

There sure is alot more chaos around but i do think this will make it harder to get end game stuff from departments like sci or in atmos things.

Someone replied at 2025-05-16 22:20:32:

no

Someone replied at 2025-05-16 22:20:32:

no

Someone replied at 2025-05-16 22:20:32:

no

Someone replied at 2025-05-16 22:20:32:

no

Someone replied at 2025-05-16 22:20:32:

no

Someone replied at 2025-05-16 22:20:32:

no

Someone replied at 2025-05-16 22:20:32:

no

Someone replied at 2025-05-16 22:20:32:

no

Someone replied at 2025-05-16 22:20:32:

no

Someone replied at 2025-05-16 22:20:32:

no

Someone replied at 2025-05-17 15:45:44:

PLEASE MORE CHAOS I LOVE CHAOS IT MAKES GAME MORE FUN FUCK GREENSHIFT FUCK THE PACISFIST WEAKLINGS MORE CHAOS MORE FUN HELL OF A RIDE HELLLL YEAHHHHHHHHHHHHHHHHHHHHHH

Someone replied at 2025-05-17 15:45:44:

PLEASE MORE CHAOS I LOVE CHAOS IT MAKES GAME MORE FUN FUCK GREENSHIFT FUCK THE PACISFIST WEAKLINGS MORE CHAOS MORE FUN HELL OF A RIDE HELLLL YEAHHHHHHHHHHHHHHHHHHHHHH

Someone replied at 2025-05-17 16:57:18:

It feels like it always devolves into a chaos of murderboning in the end of the round, it could be better if it was a bit calmer.

Someone replied at 2025-05-18 02:19:43:

i dont play on terry

Someone replied at 2025-05-19 15:57:14:

Im'a be REAL with you chief, the dynamic threat is NOT the problem. How many antagonists are available usually has some influence over how quickly things go to shit during a round... but what's an even bigger influence is this: Experienced/Robust Players rolling antagonist. If 10 traitors spawn and they're all mediocre in performance, a competent security team can catch em all in 40 minutes tops, leading to a boring end to a round. But, if you give ONE experienced player tot chances are things are going to shit real quick, and the entirely of the security team even if they're competent usually end up round removed 40 minutes in. The amount of threat is irrelevant when WHO the threat is spent on is far more impactful. If you want a simple solution, just make it so long-time players (when rolling antag) cost MORE threat. E.X: Traitors by default are 5 threat per player, but every 24 hours of playtime per player increases the threat by 0.1 up to 20. Not the exact numbers i'd go with, but you get the idea.

Someone replied at 2025-05-19 18:56:44:

What is this? DYnamic? What changed? I havne't noticed anything.